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  <span class="xr_tl xr_s1" style="top: -14px;">For large projects multiple artists might be creating animations simultaniously.&nbsp; In cases like this, trying to </span>
  <span class="xr_tl xr_s1" style="top: 3px;">coirdinate the sharing and working on only one Spriter Project would prove inconvenient to say the least.</span>
  <span class="xr_tl xr_s1" style="top: 39px;">For this reason, Spriter has a feature which allows for each artist to create their animations in their own </span>
  <span class="xr_tl xr_s1" style="top: 57px;">independant Spriter Projects which can then be merged into a single Spriter project.</span>
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  <span class="xr_tl xr_s4" style="top: -14px;">Importing One Spriter Project Into Another (Pro Only)</span>
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  <span class="xr_tl xr_s1" style="left: 451px; top: -14px;">1) Start up Spriter and load in the </span>
  <span class="xr_tl xr_s1" style="left: 451px; top: 3px;">Spriter file you&#8217;d like to merge the </span>
  <span class="xr_tl xr_s1" style="left: 451px; top: 21px;">second file into.&nbsp; Then from </span>
  <span class="xr_tl xr_s1" style="left: 451px; top: 39px;">Spriter&#8217;s menu, choose: File/Other </span>
  <span class="xr_tl xr_s1" style="left: 451px; top: 57px;">File Actions/Import Another Project </span>
  <span class="xr_tl xr_s1" style="left: 451px; top: 74px;">Into Current.</span>
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 <div class="xr_s1" style="position: absolute; left:42px; top:822px; width:671px; height:257px;">
  <span class="xr_tl xr_s1" style="top: -14px;">2) The File selector dialoge will </span>
  <span class="xr_tl xr_s1" style="top: 3px;">appear.&nbsp; Use it to navigate to and </span>
  <span class="xr_tl xr_s1" style="top: 21px;">select the Spriter file (scml or scon) </span>
  <span class="xr_tl xr_s1" style="top: 39px;">which you&#8217;d like to merge with the </span>
  <span class="xr_tl xr_s1" style="top: 57px;">currently opened one.</span>
 </div>
 <div class="xr_s1" style="position: absolute; left:30px; top:1361px; width:693px; height:652px;">
  <span class="xr_tl xr_s1" style="top: -14px;">3) A new dialogue box will appear letting you choose one of three diferent merging options.&nbsp; These pertain </span>
  <span class="xr_tl xr_s1" style="top: 3px;">to how images and their folders will be dealt with durring the merge.</span>
  <span class="xr_tl xr_s1" style="top: 39px;"><span class="xr_s4" style="">Copy to base and overwrite) </span>The first option will copy everything over to the main project folder of the </span>
  <span class="xr_tl xr_s1" style="top: 57px;">currently opened file without renaming any image files or folders.&nbsp; This option is most useful when multiple </span>
  <span class="xr_tl xr_s1" style="top: 74px;">artists might be using some of the same images from the same image folders to make animations...such as </span>
  <span class="xr_tl xr_s1" style="top: 92px;">using some of the same effects images, or each actually creating different animations for the same character.&nbsp; </span>
  <span class="xr_tl xr_s1" style="top: 110px;"><span class="xr_s4" style="">Be very careful </span>when working like this...to make sure no one will loose their own work, its best practice to </span>
  <span class="xr_tl xr_s1" style="top: 127px;">adopt a file naming convention where each image and animation that an artist creates will start or end with </span>
  <span class="xr_tl xr_s1" style="top: 145px;">the initials of that artist.&nbsp; This would insure that if multiple artists end up creating images with&nbsp; would </span>
  <span class="xr_tl xr_s1" style="top: 163px;">otherwise have been given the same name, that one won&#8217;t overwrite the other when being merged...because </span>
  <span class="xr_tl xr_s1" style="top: 181px;">for example one image would be named MP_head_0 and the other EM_head_0.</span>
  <span class="xr_tl xr_s1" style="top: 216px;"><span class="xr_s4" style="">Copy folders as *name of file being imported/foldername) </span>This option will safely create a single folder </span>
  <span class="xr_tl xr_s1" style="top: 234px;">in the main folder of the Spriter file currently opened and copy all of the image folders and files of the </span>
  <span class="xr_tl xr_s1" style="top: 252px;">Spriter project being imported into this new folder...thus ensuring that none of its image folders or files will </span>
  <span class="xr_tl xr_s1" style="top: 269px;">overwrite any belonging by the currently opened file.</span>
  <span class="xr_tl xr_s1" style="top: 305px;"><span class="xr_s4" style="">Copy folders as *name of file being imported_foldername) </span>This option will automatically change the </span>
  <span class="xr_tl xr_s1" style="top: 322px;">name of all image folders being imported with the name of the file being imported as the prefix...this would </span>
  <span class="xr_tl xr_s1" style="top: 340px;">insure that no images from the currently opened file could possibly be overwritten.&nbsp; This option is best if </span>
  <span class="xr_tl xr_s1" style="top: 358px;">you&#8217;re merging Spriter files which don&#8217;t share any images in the first place.</span>
  <span class="xr_tl xr_s1" style="top: 393px;"><span class="xr_s4" style="">NOTE: </span>While the second two merging options are very safe, they can be wasteful if each of the projects </span>
  <span class="xr_tl xr_s1" style="top: 411px;">being merged share identical images..becuase once merged using the last two options, they won&#8217;t be sharing </span>
  <span class="xr_tl xr_s1" style="top: 429px;">the same image files, they&#8217;ll be separately using identical looking but independant files.&nbsp; Safe, but </span>
  <span class="xr_tl xr_s1" style="top: 446px;">wasteful... so if all artists are animating using many of the same images, its recommended you use the first </span>
  <span class="xr_tl xr_s1" style="top: 464px;">option, BUT to have named your image files and folders carefully so no one will loose any of their work.</span>
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 <div class="xr_s1" style="position: absolute; left:39px; top:302px; width:677px; height:196px;">
  <span class="xr_tl xr_s1" style="top: -14px;"><span class="xr_s4" style="">WARNING:</span>&nbsp;<span class="xr_s4" style="">This is an advanced feature which causes permanent changes to scml or scon files as </span></span>
  <span class="xr_tl xr_s4" style="top: 3px;">well as copying image files and folders into the main folder of the target Spriter Project.&nbsp; For this </span>
  <span class="xr_tl xr_s4" style="top: 21px;">reason you should ALWAYS make backup copies of all Spriter Projects before using this feature!</span>
  <span class="xr_tl xr_s1" style="top: 57px;">Also, while in the process of backing up its important to note that for Spriter to merge two projects, they </span>
  <span class="xr_tl xr_s1" style="top: 74px;">must start completely separately...meaning in separate main folders.&nbsp; You can not merge Spriter files </span>
  <span class="xr_tl xr_s1" style="top: 92px;">(scml or scon) which are already in the same main project folder....so If you need to merge two such </span>
  <span class="xr_tl xr_s1" style="top: 110px;">Spriter files, then you&#8217;ll first need to make 2 coppies of the entire folder which includes both Spriter files.</span>
  <span class="xr_tl xr_s1" style="top: 145px;">Now that you&#8217;ve backed up the Spriter projects, here are the steps to merge one Spriter project into </span>
  <span class="xr_tl xr_s1" style="top: 163px;">another: </span>
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  <span class="xr_tl xr_s1" style="top: -14px;">4) Once you&#8217;ve selected your merging method, a final doalogie will appear giving you the option to continue </span>
  <span class="xr_tl xr_s1" style="top: 3px;">or cancel.&nbsp; If you&#8217;re ready to merge, click OK and the file you selected will merge into the currently opened </span>
  <span class="xr_tl xr_s1" style="top: 21px;">one.&nbsp; When the process is finished you should see all entities from the file you selected appear at the bottom </span>
  <span class="xr_tl xr_s1" style="top: 39px;">of the entities list in the currently opened file.</span>
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